Flax Engine
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Flax - A true game changer
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[2026-03-28T18:31:24.552Z] Updated feed with 6 items
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Flax 1.11 released
Guten Tag! Here comes new Flax 1.11! This update brings many new features to graphics, editor tooling, and stability. For this release, together with our contributors, we’ve made over 929 commits and merged 129 Pull Requests into Flax repositories. Thanks for your support! As always, we will do a quick […]
Flax 1.10 released
Hola! It’s time for a great Flax 1.10! This release contains a massive amount of usability and stability improvements, including various new features such as better bloom rendering, new vertex format for meshes, networking optimizations, and more. For this update, together with our contributors, we’ve made over 1,150 commits and […]
Flax 1.9 released
Ciao! Here comes brand new Flax 1.9! This update contains hundreds of new features such as Video playback, performance boost, DDGI improvements, new Shadow Mapping, editor usability additions, and more good stuff. For this update together with our contributors, we’ve made over 1,134 commits and merged 169 Pull Requests into […]
Flax 1.8.2 released
May patch update This month we have the next hotfix update to the latest Flax release. Flax 1.8.2 comes with multiple Editor UI improvements, navmesh update performance optimization, and many bugfixes including 35 pull requests from various contributors. As always, we will briefly check new features and highlights. DOWNLOAD Flax […]
Flax 1.8.1 released
Patch update One month after 1.8 release we publish Flax 1.8.1 update. It contains the latest improvements and fixes added to the engine over the past weeks including 25 pull requests from various contributors. Major improvements for this update are: improved update-draw synchronization in engine loop, new support for importing […]
Flax 1.8 released
Here we go again We’re happy to release Flax 1.8! It brings lots of great features such as .NET 8, ASTC texture support, new UI editor, new models importing pipeline, tank vehicles, Anim Graph live debugging, and lots of bugfixes. We’d like to thank all the community members and contributors […]
Flax 1.11 released
Guten Tag! Here comes new Flax 1.11! This update brings many new features to graphics, editor tooling, and stability. For this release, together with our contributors, we’ve made over 929 commits and merged 129 Pull Requests into Flax repositories. Thanks for your support! As always, we will do a quick […]
Flax 1.10 released
Hola! It’s time for a great Flax 1.10! This release contains a massive amount of usability and stability improvements, including various new features such as better bloom rendering, new vertex format for meshes, networking optimizations, and more. For this update, together with our contributors, we’ve made over 1,150 commits and […]
Flax 1.9 released
Ciao! Here comes brand new Flax 1.9! This update contains hundreds of new features such as Video playback, performance boost, DDGI improvements, new Shadow Mapping, editor usability additions, and more good stuff. For this update together with our contributors, we’ve made over 1,134 commits and merged 169 Pull Requests into […]
Flax 1.8.2 released
May patch update This month we have the next hotfix update to the latest Flax release. Flax 1.8.2 comes with multiple Editor UI improvements, navmesh update performance optimization, and many bugfixes including 35 pull requests from various contributors. As always, we will briefly check new features and highlights. DOWNLOAD Flax […]
Flax 1.8.1 released
Patch update One month after 1.8 release we publish Flax 1.8.1 update. It contains the latest improvements and fixes added to the engine over the past weeks including 25 pull requests from various contributors. Major improvements for this update are: improved update-draw synchronization in engine loop, new support for importing […]
Flax 1.8 released
Here we go again We’re happy to release Flax 1.8! It brings lots of great features such as .NET 8, ASTC texture support, new UI editor, new models importing pipeline, tank vehicles, Anim Graph live debugging, and lots of bugfixes. We’d like to thank all the community members and contributors […]
Flax 1.11 released
Guten Tag! Here comes new Flax 1.11! This update brings many new features to graphics, editor tooling, and stability. For this release, together with our contributors, we’ve made over 929 commits and merged 129 Pull Requests into Flax repositories. Thanks for your support! As always, we will do a quick […]
Flax 1.10 released
Hola! It’s time for a great Flax 1.10! This release contains a massive amount of usability and stability improvements, including various new features such as better bloom rendering, new vertex format for meshes, networking optimizations, and more. For this update, together with our contributors, we’ve made over 1,150 commits and […]
Flax 1.9 released
Ciao! Here comes brand new Flax 1.9! This update contains hundreds of new features such as Video playback, performance boost, DDGI improvements, new Shadow Mapping, editor usability additions, and more good stuff. For this update together with our contributors, we’ve made over 1,134 commits and merged 169 Pull Requests into […]
Flax 1.8.2 released
May patch update This month we have the next hotfix update to the latest Flax release. Flax 1.8.2 comes with multiple Editor UI improvements, navmesh update performance optimization, and many bugfixes including 35 pull requests from various contributors. As always, we will briefly check new features and highlights. DOWNLOAD Flax […]
Flax 1.8.1 released
Patch update One month after 1.8 release we publish Flax 1.8.1 update. It contains the latest improvements and fixes added to the engine over the past weeks including 25 pull requests from various contributors. Major improvements for this update are: improved update-draw synchronization in engine loop, new support for importing […]
Flax 1.8 released
Here we go again We’re happy to release Flax 1.8! It brings lots of great features such as .NET 8, ASTC texture support, new UI editor, new models importing pipeline, tank vehicles, Anim Graph live debugging, and lots of bugfixes. We’d like to thank all the community members and contributors […]