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Urik v0.21.0 beta: nuova lingua, simboli curiosi e correzioni per un’esperienza più fluida
Urik v0.21.0 beta aggiunge supporto slovacco, nuovi simboli come l'interrobang e corregge bug sul feedback aptico e sullo swipe. Scopri le novità della tastiera open source per Android.
WeWard: sorveglianza capitalista travestita da wellness app
Il modello "a ricompensa" è il social engineering più sottile che esiste: ti convincono a pagare volontariamente e ripetutamente con i tuoi dati comportamentali più granulari in cambio di qualche dollaro al mese. Il ROI per WeWard è asimmetrico per design: il dato di geolocalizzazione + step + abitudini di una persona per un anno vale ordini di grandezza più delle ricompense erogate mensilmente agli utenti attivi.
https://garantepiracy.it/blog/weward/
Dopo vent’anni l’EFF se ne va da X (ex Twitter)
L'Electronic Frontier Foundation abbandona X dopo 20 anni. I dati mostrano un crollo del 97% delle impressioni e la fine delle speranze di riforma della piattaforma.
Wonderful Rosiconi Valley
L’amore incondizionato dei Creator per il vittimismo. Ho poche certezze nella vita, una di quelle è sia che si parli di politica, di videogiochi o di qualsiasi altra cosa, chi ha potere e privilegio è un incredibile maestro nella sacra arte del vittimismo. Facciamo un piccolo passo indietro. Poco tempo fa è stato lanciato il […]
L'articolo Wonderful Rosiconi Valley proviene da I Love Videogames – Notizie sui giochi per PC, Console e Mobile.
Storybook 10.3 porta gli agenti AI dentro i componenti esistenti con il protocollo MCP
Storybook 10.3 integra il Model Context Protocol per React, permettendo agli agenti AI di lavorare con componenti esistenti, eseguire test e correggersi autonomamente. Arrivano anche miglioramenti all'accessibilità e CSF Factories per Vue, Angular e Web Components.
Substack raffina gli strumenti di pubblicazione: template, scheduling e nuove opzioni visive
Substack aggiorna template, scheduling e strumenti video per i creator. Una panoramica sulle nuove funzionalità della piattaforma.
Proton Calendar si risveglia: arriva la prenotazione appuntamenti dopo anni di silenzio
Dopo due anni di stasi, Proton Calendar torna a evolversi con la prenotazione appuntamenti. Chi può accedervi e i limiti sulla condivisione esterna.
Enterprises power agentic workflows in Cloudflare Agent Cloud with OpenAI
Cloudflare brings OpenAI’s GPT-5.4 and Codex to Agent Cloud, enabling enterprises to build, deploy, and scale AI agents for real-world tasks with speed and security.
SPY×FAMILY Chapter 132 Manga Review (Concern! #Spy_Family)
<p>SPY×FAMILY Chapter 132 Manga Review Spy x Family Ch. 132 スパイファミリー Spoiler Summary/Synopsis: Anya and Franky watch TV. When Anya changes the channel, Yor’s appearance on TV surprises them. The two watch the soap opera where Franky’s comments on psychics makes Anya wonder if they are popular. When the show ends, neither Franky nor Anya</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/spyxfamily-chapter-132-manga-review.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/spyxfamily-chapter-132-manga-review.html">SPY×FAMILY Chapter 132 Manga Review (Concern! #Spy_Family)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
Claude Mythos: è solo un mito?
Ci sono molti dubbi sull'effettiva praticità del nuovo modello di Anthropic
MAO 02 (Beheadings! #アニメMAO)
<p>MAO 02 Review SPOILER Summary/Synopsis In the Taishō era, Nanoka tells Mao of her car crash experience and the humanoid monster she remembers encountering. He doesn’t have any specific knowledge regarding her ayakashi encounter. Otoya hires a rickshaw to take him to another city with reports of beheaded men. This frustrates Nanoka, who had more</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/mao-02.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/mao-02.html">MAO 02 (Beheadings! #アニメMAO)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
GNU nano 9.0 arriva con scorrimento orizzontale più fluido e nuove scorciatoie
GNU nano 9.0 introduce scorrimento orizzontale più fluido, scorciatoie riconfigurabili e miglioramenti alla navigazione per l'editor di testo terminale più diffuso su Linux.
17 Gardening Games on Switch that are Giving Spring Energy
Your cozy plant-focused games for Nintendo Switch this season. These cozy gardening games on Switch will help you live out your whimsical cottagecore dream life this spring.
17 Gardening Games on Switch that are Giving Spring Energy appeared first on Her Cozy Gaming.
Calibre 9.7 funziona offline via HTTPS e migliora la gestione delle annotazioni
La versione 9.7 di Calibre introduce la modalità offline completa per il server dei contenuti su connessioni HTTPS, un browser delle annotazioni più versatile e lo zoom con touchpad nel lettore di ebook.
How Short-Form Content is Changing Anime
Short-form content has been shifting how people consume content, including anime and books. Short-form dramas take a story and cut it into tiny episodes while Tiktok video focus on spectacle. For many, short-form video offer ways to discover new anime. But this type of content focuses on visual spectacle above all else to get people’s attention. Having just a few seconds to grab attention favors certain types of anime over others. Stories that lend themselves to action and gripping visuals benefit from this type of discovery, but more verbal focused or thematic anime, such as Spice and Wolf, don’t perform as well. This growing discovery method encourages draws attention to just a few stories, encouraging studios to play it safer and produce copycats and genre saturation. I’m looking at you isekai. But relying on short-form content for discovery and promotion may not be good in the long wrong. Yep, it’s time for me to get into the research, and, as you may have guessed, short-form video is bad for your brain and perhaps for anime itself. This is Your Brain on Short-Form Video Short-form video uses algorithms to curate streams of brief videos designed to encourage continuous scrolling and regular, impulsive engagement. Most people call this doom scrolling, but researcher prefer the phrase “scroll immersion.” This is the habit of losing track of time and staying on a platform for longer than intended.Teens, university students, and young adults are the most intense users of short-form videos but this use of content extends to encompass entire countries (Reshaa, 2025): In Saudi Arabia, these global patterns are evident but take on particular social and cultural significance. Nearly four-fifths of the population are reported to use social media actively, with TikTok, Snapchat, and YouTube Shorts among the leading platforms. And a study in 2019 found that the average daily use of short-form video in China estimates at 600 million hours (Chen, 2023). It is likely higher now. Research on short-form video is damning. Daily short-form use increases depression risk, lowers attention, reduces mental clarity, and hurts the ability to focus for prolonged periods of time. Both adults and teens show problems with working memory when “repeated cognitive switching” like short-form video involves, which contributes to learning difficulties and comprehensive tasks. Social media use also links to increased impulsivity and increases weakness to distraction, adding to the working memory problem. Short-form video doesn’t require much thought, or as academics like to phrase it, “requires minimum cognitive processing.” The algorithms encourage passive, thoughtless consumption that leads to dopamine release and what’s called fragmentation. Fragmentation refers to how your focus is broken by the constant flow of novelty and different videos. As Chen (2023) states: However, the fragmentation pattern could stimulate the pleasure centre of the brain intensively in a short time and result in a massive release of dopamine. Sustained exposure to intensive pleasure and massive dopamine would induce deeper indulgences and larger desires of users and decrease the activity of dopamine enzyme and the availability of dopamine transporters, which are the typical symptoms of addiction. Therefore, such a fragmentation pattern might lead to addiction. In other words, short-form video works like a slot machine where you never know how rewarding the next spin will be, encouraging your brain to release dopamine in large amounts. This reinforces the habit of doom scrolling and damages your self-control (Reshaa, 2025). Watching short-form video basically trains your brain to be unfocused and to enjoy that lack of focus (Zhu, 2025): For frequent short-form video viewers, impaired self-control makes them more susceptible to the influence of short-form videos, increasing the likelihood of frequent viewing. As a result, the association between ‘short-form video stimuli and watching short-form videos’ gradually strengthens, reflecting an enhancement of automaticity. After the enhancement of automaticity, individuals begin to assign greater value to stimuli related to short-form videos, causing value-driven attention to these stimuli to dominate the attention priority map, thereby making individuals more inclined to focus on them. Consequently, this further impairs self-control and ultimately contributes to problematic short-form video usage. Your brain begins to crave short-form video and the dopamine it brings as a means to escape and as a habit. It creates a feedback loop that becomes hard to break short of locking yourself out of all short-form content. You train yourself to have no self control or focus by consuming such content which can spill into your other behaviors. Steve Chen, a co-founder of YouTube, spoke out about the trend toward short-form video, expressing concern about how the content affects children’s attention spans. He stated he wouldn’t want his own children to consume that sort of content (Quiroz-Gutierrez, 2025). The Results of Brain Melting All this brain melting has damaged many people’s ability to focus long enough to read. I’m hopeful that with work this damage can be untrained, considering how all of this is brain training at the base of it. But it requires discomfort and effort to undo this. Social media companies certainly don’t want us to do this! But all of this also affects books and anime. Anyone who reads with any depth has noticed how simple and unchallenging best-selling books are nowadays. I suspect isekai’s saturation works like all the templated books: they are safe, capture shrinking attention immediately, and are easy to consume. Many anime fans, and readers for that matter, don’t want a conceptual challenge or a unique story. They look for easily consumed and shared content. Many fans fish for likes and views. This also ties into the remakes and sequels that anime has seen lately. Many studios are reviving anime from the 1990s and 2000s, in part, because they have a ready market that makes them safer bets. If you look at many of the recent remakes, like Ranma 1/2, they offer shareable visuals. This is a mixed bag. Remaking older, often excellent, stories can help those stories find new audiences that wouldn’t watch the anime otherwise. However, this also takes resources from new and equally great stories. The habit of short-form video may be creating market pressure on studios to produce the type of content that people share and discover on these content platforms. Isekai offers a safe, relatively low-cost bet for studios to make. Producing a book or an anime is a risk for a company, and companies need to make profit to keep producing. If the market doesn’t demand conceptually challenging stories, companies won’t produce as many of those stories. They still will make a few, funded by the mass market content. As long as people quite literally rot their cognitive abilities, as the research suggests, on short-form content, books, anime, and other content will likely continue to degrade in cognitive challenge level because of the market demands. Books will become shorter and lose their nuance. Anime will fall back even further into over-trod story templates and flash instead of trying to extend into new territory. Not all content will be conceptually simple, but not as much complex content will be made in such an environment. I’m optimistic. We’ve seen a lot of good, unique anime rise above the mediocre, like Dan Da Dan, and mature explorations of human problems appear like Journal with Witch. The template stories still remain the most common, but they are waning compared to previous seasons, mostly driven out by seasonal returns of well-developed series. However, every isekai copy-paste story that gets produces drives out a unique story from the production pipeline. The best action fans can make is to ignore these copy-paste stories and watch the unique, more conceptually challenging stories (relative to the usual fare). This would be a vote for studios to move away from conceptually simple stories. Watching short-form content also takes time away from reading and watching anime, time that cannot be recovered. I remember the days before the internet and smartphones when it was common to see people carry a mass paperback to read in waiting rooms and in queues. While we won’t return to that as a society, it would be better for our brains and for publishing if we did. It would benefit manga and, in turn, anime that pulls from that source material. So, instead of watching brain-rot, perhaps you should consider picking up a ebook subscription or manga subscription. Not scanlation sites! The costs of subscriptions are so low nowadays that you don’t have an excuse for pirating and doing so hurts the industry now that official translations–even if they are machine translations–are widely available. Public libraries also provide a free option for putting ebooks on your phone. And books support short-form consumption. You can read a few paragraphs or a few panels at a time, which would eventually train your brain to focus for longer, unlike short-form videos. It will take time to retrain your brain because books won’t give you the same pleasure-chemical hit short-form video does. But it is well worth the effort. Perhaps as the evidence of how short-form content and social media use in general becomes more known, people will move away from it as they did tobacco use. It will take time, just as moving away from cigarettes took time. But such a move would be better for anime diversity, books, and our brains. References Chen, Y., Li, M., Guo, F., & Wang, X. (2023). The effect of short-form video addiction on users’ attention. Behaviour & Information Technology, 42(16),2893–2910. https://doi-org.oh0164.oplin.org/10.1080/0144929X.2022.2151512. Quiroz-Gutierrez, M. (2025). YouTube’s cofounder and former tech boss doesn’twant his kids to watch short videos, warning short-form content “equates to shorter attention spans.” Fortune.Com, N.PAG. Reshaa F. Alruwaili, (2025) Scroll immersion and short-form video use: Predictors of attention, memory, and fatigue among Saudi social media users, Acta Psychologica, Volume 260 https://doi.org/10.1016/j.actpsy.2025.105674. Zhu, J., & Fong, L. H. N. (2025). Self-control and problematic short-form video usage: the mediating roles of automaticity and value-driven attention. Behaviour & Information Technology, 44(14), 3609–3619. https://doi-org.oh0164.oplin.org/10.1080/0144929X.2025.2452367.
Su Chrome arrivano le schede verticali e la modalità lettura
Chrome 146 introduce finalmente le schede verticali e la modalità lettura immersiva. Come attivare le nuove funzioni e perché Google ha atteso così tanto.
New demo: Emulator Examination -- by Arisotura
Emulator Examination is a DS demo which has been released recently, and has been programmed by PoroCYon.
I figured this would be an opportunity to write about something other than CPU timings for once! But first, a video of this demo, comparing the hardware results against melonDS.
This demo bends the DS hardware in creative ways. You can read PoroCYon's writeup here, but I figured I would write about my perspective too.
First of all, this is a DSi demo, which limits the opportunities for emulator comparison. As of now, melonDS and NO$GBA are the only emulators with some degree of DSi support. The demo will still run on a DS, but you'll be limited to the first test, since this one isn't DSi-exclusive.
Now, let's see what we got here.
First, we have an eyesight test. At first, I had no real idea what was going on here. Basically, the PPU mode is changed in the middle of a scanline, which causes very specific glitches.
The interesting part is that this mirrors how hardware reverse-engineering works: doing unintended things with the hardware, observing the results and figuring out the logic behind them, can offer insight into how the hardware works beneath the surface. It can also confuse you to shit (hi, 3D GPU).
However, this effect is unlikely to ever work correctly in melonDS. Emulating it requires understanding and accurately modelling how the PPU works at a cycle level, while melonDS employs a scanline-based renderer. And since no games out there try to modify PPU registers during a scanline, there are no provisions for supporting that.
This would be right up Jakly's alley, with DualSOUP. fleroviux has done a lot of research on the GBA PPU's cycle-level operation, which will likely be helpful for this.
The second test displays an animated rainbow pattern on a monitor. What's causing melonDS to struggle so much with it?
My immediate observations were that: 1) it uses timer-driven NDMA transfers, and 2) it uses custom DSP code, hence the poor performance.
The first part wouldn't be very difficult to implement. I have never implemented this NDMA transfer mode because I haven't yet encountered a use case for them, and haven't yet gotten around to write test ROMs, but it's probably not very difficult - just not high priority.
The second part is where this stops. This is more racing-the-beam shenanigans: the DSP sets up a DMA transfer to the first entry of the BG palette, and that's how the rainbow effect is created. So even with proper support for timer-driven NDMA, it still wouldn't render properly on melonDS.
The third test simulates a basic hearing test: it produces beeps that match the little 3D animation. melonDS outputs nothing at all.
This one is cheeky. I had a feeling I knew what was going on there, and I was right.
I talked about the DSi audio hardware here. The DSi uses a TI audio amplifier slash touchscreen controller. This chip has quite a bunch of audio processing features, one of them being... making beeps. There's a bunch of registers for this: you set the desired length in samples, some values derived from the desired frequency, and it will output a sine wave.
When I looked at the console output in melonDS, I could see repeated accesses to unknown TSC registers, and sure enough, those are the beep registers.
It brings back memories: the Wii U gamepad uses a similar audio amplifier chip, and it also has those beep registers. When I started reverse-engineering the audio system there, I used those to validate that the audio amplifier was configured correctly.
Anyway, this is... interesting. On one hand, it would be interesting to try to emulate this. On the other hand, it wouldn't be terribly useful - nothing else ever uses the beep registers. But it's within the realm of what I consider feasible in melonDS.
In a similar vein, the current TSC support in melonDS is pretty lackluster, but once again, nothing ever changes the TSC configuration outside of specific situations (like entering DS mode). The TSC is configured once and everything else, like volume control, is done by other components. Even the audio frequency switch is implemented by changing the TSC input clock - none of the TSC configuration is affected.
The fourth and final test is a series of CPU tests. But wait, how could melonDS fail those so egregiously?
The DSi embeds a new wifi card based on the Atheros 6k chipset. Unlike the old DS wifi card, which is powered by a fixed-function chip, this Atheros wifi card is powered by an Xtensa CPU. Modern wifi cards work similarly: you have an embedded CPU functioning as the brain of the system, controlling the 802.11 radio, the power management systems, and the various other peripherals. This CPU runs firmware which exposes a high-level interface to the host driver, and handles all the complex low-level details.
In this case, our demo is running custom code on the wifi card's Xtensa CPU.
Hence why it's utterly and completely failing. It's interesting that they were able to even get past this test in the video-- when I tested the demo on melonDS 1.1, it would get stuck on the last subtest.
It's a bit of a shitty situation, here.
On one hand, it would be an interesting technical challenge to get this running.
On the other hand, I'm not looking forward to emulating the entire wifi card. And even if we ignore that, the DSP situation should tell you why the wifi card firmware is HLE'd.
Then we get to the credits screen, which uses more beam-racing to do a shimmer effect. Because of course.
All in all, I appreciate the display of creativity in how the hardware is used. It's always interesting to figure out how those things work.
At the same time, this shows the limits to emulation. It's a balancing act between what is fun and what is practical to do with a given approach.
For example, see the fourth test up there, the whole "running custom code on the wifi card" bit. If games were doing that on a regular basis, and with enough variety, it would make sense to emulate that entire CPU.
Compare to the DSP situation. We have low-level DSP emulation, but it's slow. Even if there could be room for optimization, there's only so much we can do when emulating an entire subsystem. On the flip side, all the games that use the DSP use a limited set of ucodes, which makes HLE feasible. The issue is that it fails to cover custom ucodes, like our demo here is using. For this, it would make sense to look into some sort of recompilation, JIT or AOT (ahead of time). While commercial games were constrained to a limited set of official ucodes, homebrew has no such limitation. HLE wouldn't be practical unless specific ucodes became common (for example, by becoming part of homebrew toolkits).
As far as the wifi card is concerned, it's a no-brainer: every game is going to use the same wifi firmware, which was already set up by the DSi firmware, so it just makes sense to HLE it.
So, basically, while there's room for improvement in melonDS, I doubt it will ever run this demo 100% correctly.
VS Code 1.115 lancia l’app Agents per lo sviluppo parallelo con l’intelligenza artificiale
La versione 1.115 di Visual Studio Code debutta con una nuova app companion pensata per lo sviluppo agentico, miglioramenti al browser integrato e nuovi strumenti per il terminale.
Ente Photos aggiunge Memory Lane e condivisione link: ricordi privati in un click
Ente Photos aggiorna la sua app con Memory Lane, una funzione per rivisitare i ricordi nel tempo, e permette a tutti gli utenti di condividere album e foto tramite link pubblico mantenendo la crittografia end-to-end.
"Intelligenze artificiali - In mezzo a noi", puntata 21: COBOL, un linguaggio di programmazione
Fa girare il 95% dei bancomat del mondo e per decenni nessuna AI riusciva a scriverlo. Ma ora qualcosa sta cambiando e Anthropic ha annunciato che Claude sa generare e analizzare codice COBOL, mentre IBM e AWS stanno investendo miliardi per modernizzare sistemi che reggono ancora buona parte dell'economia globale.
https://mediasetinfinity.mediaset.it/video/intelligenzeartificialiinmezzoanoi/intelligenze-artificiali-in-mezzo-a-noi-puntata-21-cobol-un-linguaggio-di-programmazione_FD00000000525381
WordPress.com Changelog: A New Telegram Bot and Complimentary Newsletter Subscriptions
Chat with your WordPress.com site on Telegram and easily manage complimentary paid newsletter access for your subscribers.
Proton VPN espande la rete: tra nuovi server e promesse di velocità, quanto è reale il miglioramento?
Proton VPN annuncia una nuova architettura VPN, un CLI per Linux e nuovi server gratuiti nel riepilogo 2025-2026. Analizziamo le novità senza filtri marketing: cosa cambia davvero per l'utente e quali sono i rischi della transizione tecnologica.
Buongiornoooo ☕
Quizzino della domenica: Percorso equilibrato 2
Se un ostacolo impedisce la soluzione standard, che potete fare?
Apple CMF 2026 and Studio Display XDR Test Results
Apple has recently released their new Studio Display and Studio Display XDR, two 27-inch 5K Retina displays available with their signature $400 stands. We'll cover some of the measurements below, but a notable release alongside these displays is the new "Apple CMF 2026".
Un'analisi rivela che i riassuntazzi fatti dalla IA di di Google stanno diffondendo disinformazione su una scala senza precedenti nella storia umana
Un'analisi condotta da Oumi su commissione del New York Times ha rilevato che i riassunti generati dall'IA, che compaiono sopra i risultati di ricerca di Google, sono accurati nel 91% circa dei casi, il che si traduce in decine di milioni di risposte errate che le overview basate di Google forniscono ogni ora, e centinaia di migliaia ogni minuto
https://futurism.com/artificial-intelligence/google-ai-overviews-misinformation
OpenAI appoggia una proposta di legge che limiterebbe la responsabilità per morti di massa o disastri finanziari causati dall'intelligenza artificiale.
Il creatore di ChatGPT ha testimoniato a favore di una proposta di legge dell'Illinois che limiterebbe i casi in cui i laboratori di intelligenza artificiale possono essere ritenuti responsabili, anche quando i loro prodotti causano "danni gravi".
https://www.wired.com/story/openai-backs-bill-exempt-ai-firms-model-harm-lawsuits/
L'accordo segreto di DOGE sui dati degli elettori era "allarmante", secondo il tribunale.
Venerdì una corte d'appello federale ha sollevato serie preoccupazioni in merito a un accordo segreto sui dati degli elettori che coinvolge l'amministrazione Trump e ha ordinato a un tribunale di grado inferiore di riesaminare un caso che contesta l'accesso dell'amministrazione ai dati della previdenza sociale.
https://www.democracydocket.com/news-alerts/doges-secret-voter-data-deal-was-alarming-court-finds/
Skibidi Toilet fans are melting down
+ Boy kibble, cyberdecks, Bierberchella, AI Michael Jackson babies, peptides overtake pickleball, dating app whimsey, deep runs, an AI storefront, YouTubers vs Apple, Claude Code whips and fairy wands
Fist of the North Star: Hokuto no Ken 02 (2026)(Seeds #FistOfTheNorthStar)
<p>Fist of the North Star: Hokuto no Ken 02 (2026) 北斗の拳 -FIST OF THE NORTH STAR- 02 Hokuto no Ken -Fist of the North Star- SPOILER Summary/Synopsis: Ken and Bat observe a bunch of raiders on motorcycles chasing an old man named Misumi. Ken prevents the leader of the raiders, named Spade, from killing Misumi.</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/fist-of-the-north-star-hokuto-no-ken-02-2026.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/fist-of-the-north-star-hokuto-no-ken-02-2026.html">Fist of the North Star: Hokuto no Ken 02 (2026)(Seeds #FistOfTheNorthStar)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
Urik v0.21.0 beta: nuova lingua, simboli curiosi e correzioni per un’esperienza più fluida
Urik v0.21.0 beta aggiunge supporto slovacco, nuovi simboli come l'interrobang e corregge bug sul feedback aptico e sullo swipe. Scopri le novità della tastiera open source per Android.
WeWard: sorveglianza capitalista travestita da wellness app
Il modello "a ricompensa" è il social engineering più sottile che esiste: ti convincono a pagare volontariamente e ripetutamente con i tuoi dati comportamentali più granulari in cambio di qualche dollaro al mese. Il ROI per WeWard è asimmetrico per design: il dato di geolocalizzazione + step + abitudini di una persona per un anno vale ordini di grandezza più delle ricompense erogate mensilmente agli utenti attivi.
https://garantepiracy.it/blog/weward/
Dopo vent’anni l’EFF se ne va da X (ex Twitter)
L'Electronic Frontier Foundation abbandona X dopo 20 anni. I dati mostrano un crollo del 97% delle impressioni e la fine delle speranze di riforma della piattaforma.
Wonderful Rosiconi Valley
L’amore incondizionato dei Creator per il vittimismo. Ho poche certezze nella vita, una di quelle è sia che si parli di politica, di videogiochi o di qualsiasi altra cosa, chi ha potere e privilegio è un incredibile maestro nella sacra arte del vittimismo. Facciamo un piccolo passo indietro. Poco tempo fa è stato lanciato il […]
L'articolo Wonderful Rosiconi Valley proviene da I Love Videogames – Notizie sui giochi per PC, Console e Mobile.
Storybook 10.3 porta gli agenti AI dentro i componenti esistenti con il protocollo MCP
Storybook 10.3 integra il Model Context Protocol per React, permettendo agli agenti AI di lavorare con componenti esistenti, eseguire test e correggersi autonomamente. Arrivano anche miglioramenti all'accessibilità e CSF Factories per Vue, Angular e Web Components.
Substack raffina gli strumenti di pubblicazione: template, scheduling e nuove opzioni visive
Substack aggiorna template, scheduling e strumenti video per i creator. Una panoramica sulle nuove funzionalità della piattaforma.
Proton Calendar si risveglia: arriva la prenotazione appuntamenti dopo anni di silenzio
Dopo due anni di stasi, Proton Calendar torna a evolversi con la prenotazione appuntamenti. Chi può accedervi e i limiti sulla condivisione esterna.
Enterprises power agentic workflows in Cloudflare Agent Cloud with OpenAI
Cloudflare brings OpenAI’s GPT-5.4 and Codex to Agent Cloud, enabling enterprises to build, deploy, and scale AI agents for real-world tasks with speed and security.
SPY×FAMILY Chapter 132 Manga Review (Concern! #Spy_Family)
<p>SPY×FAMILY Chapter 132 Manga Review Spy x Family Ch. 132 スパイファミリー Spoiler Summary/Synopsis: Anya and Franky watch TV. When Anya changes the channel, Yor’s appearance on TV surprises them. The two watch the soap opera where Franky’s comments on psychics makes Anya wonder if they are popular. When the show ends, neither Franky nor Anya</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/spyxfamily-chapter-132-manga-review.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/spyxfamily-chapter-132-manga-review.html">SPY×FAMILY Chapter 132 Manga Review (Concern! #Spy_Family)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
Claude Mythos: è solo un mito?
Ci sono molti dubbi sull'effettiva praticità del nuovo modello di Anthropic
MAO 02 (Beheadings! #アニメMAO)
<p>MAO 02 Review SPOILER Summary/Synopsis In the Taishō era, Nanoka tells Mao of her car crash experience and the humanoid monster she remembers encountering. He doesn’t have any specific knowledge regarding her ayakashi encounter. Otoya hires a rickshaw to take him to another city with reports of beheaded men. This frustrates Nanoka, who had more</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/mao-02.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/mao-02.html">MAO 02 (Beheadings! #アニメMAO)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
GNU nano 9.0 arriva con scorrimento orizzontale più fluido e nuove scorciatoie
GNU nano 9.0 introduce scorrimento orizzontale più fluido, scorciatoie riconfigurabili e miglioramenti alla navigazione per l'editor di testo terminale più diffuso su Linux.
17 Gardening Games on Switch that are Giving Spring Energy
Your cozy plant-focused games for Nintendo Switch this season. These cozy gardening games on Switch will help you live out your whimsical cottagecore dream life this spring.
17 Gardening Games on Switch that are Giving Spring Energy appeared first on Her Cozy Gaming.
Calibre 9.7 funziona offline via HTTPS e migliora la gestione delle annotazioni
La versione 9.7 di Calibre introduce la modalità offline completa per il server dei contenuti su connessioni HTTPS, un browser delle annotazioni più versatile e lo zoom con touchpad nel lettore di ebook.
How Short-Form Content is Changing Anime
Short-form content has been shifting how people consume content, including anime and books. Short-form dramas take a story and cut it into tiny episodes while Tiktok video focus on spectacle. For many, short-form video offer ways to discover new anime. But this type of content focuses on visual spectacle above all else to get people’s attention. Having just a few seconds to grab attention favors certain types of anime over others. Stories that lend themselves to action and gripping visuals benefit from this type of discovery, but more verbal focused or thematic anime, such as Spice and Wolf, don’t perform as well. This growing discovery method encourages draws attention to just a few stories, encouraging studios to play it safer and produce copycats and genre saturation. I’m looking at you isekai. But relying on short-form content for discovery and promotion may not be good in the long wrong. Yep, it’s time for me to get into the research, and, as you may have guessed, short-form video is bad for your brain and perhaps for anime itself. This is Your Brain on Short-Form Video Short-form video uses algorithms to curate streams of brief videos designed to encourage continuous scrolling and regular, impulsive engagement. Most people call this doom scrolling, but researcher prefer the phrase “scroll immersion.” This is the habit of losing track of time and staying on a platform for longer than intended.Teens, university students, and young adults are the most intense users of short-form videos but this use of content extends to encompass entire countries (Reshaa, 2025): In Saudi Arabia, these global patterns are evident but take on particular social and cultural significance. Nearly four-fifths of the population are reported to use social media actively, with TikTok, Snapchat, and YouTube Shorts among the leading platforms. And a study in 2019 found that the average daily use of short-form video in China estimates at 600 million hours (Chen, 2023). It is likely higher now. Research on short-form video is damning. Daily short-form use increases depression risk, lowers attention, reduces mental clarity, and hurts the ability to focus for prolonged periods of time. Both adults and teens show problems with working memory when “repeated cognitive switching” like short-form video involves, which contributes to learning difficulties and comprehensive tasks. Social media use also links to increased impulsivity and increases weakness to distraction, adding to the working memory problem. Short-form video doesn’t require much thought, or as academics like to phrase it, “requires minimum cognitive processing.” The algorithms encourage passive, thoughtless consumption that leads to dopamine release and what’s called fragmentation. Fragmentation refers to how your focus is broken by the constant flow of novelty and different videos. As Chen (2023) states: However, the fragmentation pattern could stimulate the pleasure centre of the brain intensively in a short time and result in a massive release of dopamine. Sustained exposure to intensive pleasure and massive dopamine would induce deeper indulgences and larger desires of users and decrease the activity of dopamine enzyme and the availability of dopamine transporters, which are the typical symptoms of addiction. Therefore, such a fragmentation pattern might lead to addiction. In other words, short-form video works like a slot machine where you never know how rewarding the next spin will be, encouraging your brain to release dopamine in large amounts. This reinforces the habit of doom scrolling and damages your self-control (Reshaa, 2025). Watching short-form video basically trains your brain to be unfocused and to enjoy that lack of focus (Zhu, 2025): For frequent short-form video viewers, impaired self-control makes them more susceptible to the influence of short-form videos, increasing the likelihood of frequent viewing. As a result, the association between ‘short-form video stimuli and watching short-form videos’ gradually strengthens, reflecting an enhancement of automaticity. After the enhancement of automaticity, individuals begin to assign greater value to stimuli related to short-form videos, causing value-driven attention to these stimuli to dominate the attention priority map, thereby making individuals more inclined to focus on them. Consequently, this further impairs self-control and ultimately contributes to problematic short-form video usage. Your brain begins to crave short-form video and the dopamine it brings as a means to escape and as a habit. It creates a feedback loop that becomes hard to break short of locking yourself out of all short-form content. You train yourself to have no self control or focus by consuming such content which can spill into your other behaviors. Steve Chen, a co-founder of YouTube, spoke out about the trend toward short-form video, expressing concern about how the content affects children’s attention spans. He stated he wouldn’t want his own children to consume that sort of content (Quiroz-Gutierrez, 2025). The Results of Brain Melting All this brain melting has damaged many people’s ability to focus long enough to read. I’m hopeful that with work this damage can be untrained, considering how all of this is brain training at the base of it. But it requires discomfort and effort to undo this. Social media companies certainly don’t want us to do this! But all of this also affects books and anime. Anyone who reads with any depth has noticed how simple and unchallenging best-selling books are nowadays. I suspect isekai’s saturation works like all the templated books: they are safe, capture shrinking attention immediately, and are easy to consume. Many anime fans, and readers for that matter, don’t want a conceptual challenge or a unique story. They look for easily consumed and shared content. Many fans fish for likes and views. This also ties into the remakes and sequels that anime has seen lately. Many studios are reviving anime from the 1990s and 2000s, in part, because they have a ready market that makes them safer bets. If you look at many of the recent remakes, like Ranma 1/2, they offer shareable visuals. This is a mixed bag. Remaking older, often excellent, stories can help those stories find new audiences that wouldn’t watch the anime otherwise. However, this also takes resources from new and equally great stories. The habit of short-form video may be creating market pressure on studios to produce the type of content that people share and discover on these content platforms. Isekai offers a safe, relatively low-cost bet for studios to make. Producing a book or an anime is a risk for a company, and companies need to make profit to keep producing. If the market doesn’t demand conceptually challenging stories, companies won’t produce as many of those stories. They still will make a few, funded by the mass market content. As long as people quite literally rot their cognitive abilities, as the research suggests, on short-form content, books, anime, and other content will likely continue to degrade in cognitive challenge level because of the market demands. Books will become shorter and lose their nuance. Anime will fall back even further into over-trod story templates and flash instead of trying to extend into new territory. Not all content will be conceptually simple, but not as much complex content will be made in such an environment. I’m optimistic. We’ve seen a lot of good, unique anime rise above the mediocre, like Dan Da Dan, and mature explorations of human problems appear like Journal with Witch. The template stories still remain the most common, but they are waning compared to previous seasons, mostly driven out by seasonal returns of well-developed series. However, every isekai copy-paste story that gets produces drives out a unique story from the production pipeline. The best action fans can make is to ignore these copy-paste stories and watch the unique, more conceptually challenging stories (relative to the usual fare). This would be a vote for studios to move away from conceptually simple stories. Watching short-form content also takes time away from reading and watching anime, time that cannot be recovered. I remember the days before the internet and smartphones when it was common to see people carry a mass paperback to read in waiting rooms and in queues. While we won’t return to that as a society, it would be better for our brains and for publishing if we did. It would benefit manga and, in turn, anime that pulls from that source material. So, instead of watching brain-rot, perhaps you should consider picking up a ebook subscription or manga subscription. Not scanlation sites! The costs of subscriptions are so low nowadays that you don’t have an excuse for pirating and doing so hurts the industry now that official translations–even if they are machine translations–are widely available. Public libraries also provide a free option for putting ebooks on your phone. And books support short-form consumption. You can read a few paragraphs or a few panels at a time, which would eventually train your brain to focus for longer, unlike short-form videos. It will take time to retrain your brain because books won’t give you the same pleasure-chemical hit short-form video does. But it is well worth the effort. Perhaps as the evidence of how short-form content and social media use in general becomes more known, people will move away from it as they did tobacco use. It will take time, just as moving away from cigarettes took time. But such a move would be better for anime diversity, books, and our brains. References Chen, Y., Li, M., Guo, F., & Wang, X. (2023). The effect of short-form video addiction on users’ attention. Behaviour & Information Technology, 42(16),2893–2910. https://doi-org.oh0164.oplin.org/10.1080/0144929X.2022.2151512. Quiroz-Gutierrez, M. (2025). YouTube’s cofounder and former tech boss doesn’twant his kids to watch short videos, warning short-form content “equates to shorter attention spans.” Fortune.Com, N.PAG. Reshaa F. Alruwaili, (2025) Scroll immersion and short-form video use: Predictors of attention, memory, and fatigue among Saudi social media users, Acta Psychologica, Volume 260 https://doi.org/10.1016/j.actpsy.2025.105674. Zhu, J., & Fong, L. H. N. (2025). Self-control and problematic short-form video usage: the mediating roles of automaticity and value-driven attention. Behaviour & Information Technology, 44(14), 3609–3619. https://doi-org.oh0164.oplin.org/10.1080/0144929X.2025.2452367.
Su Chrome arrivano le schede verticali e la modalità lettura
Chrome 146 introduce finalmente le schede verticali e la modalità lettura immersiva. Come attivare le nuove funzioni e perché Google ha atteso così tanto.
New demo: Emulator Examination -- by Arisotura
Emulator Examination is a DS demo which has been released recently, and has been programmed by PoroCYon.
I figured this would be an opportunity to write about something other than CPU timings for once! But first, a video of this demo, comparing the hardware results against melonDS.
This demo bends the DS hardware in creative ways. You can read PoroCYon's writeup here, but I figured I would write about my perspective too.
First of all, this is a DSi demo, which limits the opportunities for emulator comparison. As of now, melonDS and NO$GBA are the only emulators with some degree of DSi support. The demo will still run on a DS, but you'll be limited to the first test, since this one isn't DSi-exclusive.
Now, let's see what we got here.
First, we have an eyesight test. At first, I had no real idea what was going on here. Basically, the PPU mode is changed in the middle of a scanline, which causes very specific glitches.
The interesting part is that this mirrors how hardware reverse-engineering works: doing unintended things with the hardware, observing the results and figuring out the logic behind them, can offer insight into how the hardware works beneath the surface. It can also confuse you to shit (hi, 3D GPU).
However, this effect is unlikely to ever work correctly in melonDS. Emulating it requires understanding and accurately modelling how the PPU works at a cycle level, while melonDS employs a scanline-based renderer. And since no games out there try to modify PPU registers during a scanline, there are no provisions for supporting that.
This would be right up Jakly's alley, with DualSOUP. fleroviux has done a lot of research on the GBA PPU's cycle-level operation, which will likely be helpful for this.
The second test displays an animated rainbow pattern on a monitor. What's causing melonDS to struggle so much with it?
My immediate observations were that: 1) it uses timer-driven NDMA transfers, and 2) it uses custom DSP code, hence the poor performance.
The first part wouldn't be very difficult to implement. I have never implemented this NDMA transfer mode because I haven't yet encountered a use case for them, and haven't yet gotten around to write test ROMs, but it's probably not very difficult - just not high priority.
The second part is where this stops. This is more racing-the-beam shenanigans: the DSP sets up a DMA transfer to the first entry of the BG palette, and that's how the rainbow effect is created. So even with proper support for timer-driven NDMA, it still wouldn't render properly on melonDS.
The third test simulates a basic hearing test: it produces beeps that match the little 3D animation. melonDS outputs nothing at all.
This one is cheeky. I had a feeling I knew what was going on there, and I was right.
I talked about the DSi audio hardware here. The DSi uses a TI audio amplifier slash touchscreen controller. This chip has quite a bunch of audio processing features, one of them being... making beeps. There's a bunch of registers for this: you set the desired length in samples, some values derived from the desired frequency, and it will output a sine wave.
When I looked at the console output in melonDS, I could see repeated accesses to unknown TSC registers, and sure enough, those are the beep registers.
It brings back memories: the Wii U gamepad uses a similar audio amplifier chip, and it also has those beep registers. When I started reverse-engineering the audio system there, I used those to validate that the audio amplifier was configured correctly.
Anyway, this is... interesting. On one hand, it would be interesting to try to emulate this. On the other hand, it wouldn't be terribly useful - nothing else ever uses the beep registers. But it's within the realm of what I consider feasible in melonDS.
In a similar vein, the current TSC support in melonDS is pretty lackluster, but once again, nothing ever changes the TSC configuration outside of specific situations (like entering DS mode). The TSC is configured once and everything else, like volume control, is done by other components. Even the audio frequency switch is implemented by changing the TSC input clock - none of the TSC configuration is affected.
The fourth and final test is a series of CPU tests. But wait, how could melonDS fail those so egregiously?
The DSi embeds a new wifi card based on the Atheros 6k chipset. Unlike the old DS wifi card, which is powered by a fixed-function chip, this Atheros wifi card is powered by an Xtensa CPU. Modern wifi cards work similarly: you have an embedded CPU functioning as the brain of the system, controlling the 802.11 radio, the power management systems, and the various other peripherals. This CPU runs firmware which exposes a high-level interface to the host driver, and handles all the complex low-level details.
In this case, our demo is running custom code on the wifi card's Xtensa CPU.
Hence why it's utterly and completely failing. It's interesting that they were able to even get past this test in the video-- when I tested the demo on melonDS 1.1, it would get stuck on the last subtest.
It's a bit of a shitty situation, here.
On one hand, it would be an interesting technical challenge to get this running.
On the other hand, I'm not looking forward to emulating the entire wifi card. And even if we ignore that, the DSP situation should tell you why the wifi card firmware is HLE'd.
Then we get to the credits screen, which uses more beam-racing to do a shimmer effect. Because of course.
All in all, I appreciate the display of creativity in how the hardware is used. It's always interesting to figure out how those things work.
At the same time, this shows the limits to emulation. It's a balancing act between what is fun and what is practical to do with a given approach.
For example, see the fourth test up there, the whole "running custom code on the wifi card" bit. If games were doing that on a regular basis, and with enough variety, it would make sense to emulate that entire CPU.
Compare to the DSP situation. We have low-level DSP emulation, but it's slow. Even if there could be room for optimization, there's only so much we can do when emulating an entire subsystem. On the flip side, all the games that use the DSP use a limited set of ucodes, which makes HLE feasible. The issue is that it fails to cover custom ucodes, like our demo here is using. For this, it would make sense to look into some sort of recompilation, JIT or AOT (ahead of time). While commercial games were constrained to a limited set of official ucodes, homebrew has no such limitation. HLE wouldn't be practical unless specific ucodes became common (for example, by becoming part of homebrew toolkits).
As far as the wifi card is concerned, it's a no-brainer: every game is going to use the same wifi firmware, which was already set up by the DSi firmware, so it just makes sense to HLE it.
So, basically, while there's room for improvement in melonDS, I doubt it will ever run this demo 100% correctly.
VS Code 1.115 lancia l’app Agents per lo sviluppo parallelo con l’intelligenza artificiale
La versione 1.115 di Visual Studio Code debutta con una nuova app companion pensata per lo sviluppo agentico, miglioramenti al browser integrato e nuovi strumenti per il terminale.
Ente Photos aggiunge Memory Lane e condivisione link: ricordi privati in un click
Ente Photos aggiorna la sua app con Memory Lane, una funzione per rivisitare i ricordi nel tempo, e permette a tutti gli utenti di condividere album e foto tramite link pubblico mantenendo la crittografia end-to-end.
"Intelligenze artificiali - In mezzo a noi", puntata 21: COBOL, un linguaggio di programmazione
Fa girare il 95% dei bancomat del mondo e per decenni nessuna AI riusciva a scriverlo. Ma ora qualcosa sta cambiando e Anthropic ha annunciato che Claude sa generare e analizzare codice COBOL, mentre IBM e AWS stanno investendo miliardi per modernizzare sistemi che reggono ancora buona parte dell'economia globale.
https://mediasetinfinity.mediaset.it/video/intelligenzeartificialiinmezzoanoi/intelligenze-artificiali-in-mezzo-a-noi-puntata-21-cobol-un-linguaggio-di-programmazione_FD00000000525381
WordPress.com Changelog: A New Telegram Bot and Complimentary Newsletter Subscriptions
Chat with your WordPress.com site on Telegram and easily manage complimentary paid newsletter access for your subscribers.
Proton VPN espande la rete: tra nuovi server e promesse di velocità, quanto è reale il miglioramento?
Proton VPN annuncia una nuova architettura VPN, un CLI per Linux e nuovi server gratuiti nel riepilogo 2025-2026. Analizziamo le novità senza filtri marketing: cosa cambia davvero per l'utente e quali sono i rischi della transizione tecnologica.
Buongiornoooo ☕
Quizzino della domenica: Percorso equilibrato 2
Se un ostacolo impedisce la soluzione standard, che potete fare?
Apple CMF 2026 and Studio Display XDR Test Results
Apple has recently released their new Studio Display and Studio Display XDR, two 27-inch 5K Retina displays available with their signature $400 stands. We'll cover some of the measurements below, but a notable release alongside these displays is the new "Apple CMF 2026".
Un'analisi rivela che i riassuntazzi fatti dalla IA di di Google stanno diffondendo disinformazione su una scala senza precedenti nella storia umana
Un'analisi condotta da Oumi su commissione del New York Times ha rilevato che i riassunti generati dall'IA, che compaiono sopra i risultati di ricerca di Google, sono accurati nel 91% circa dei casi, il che si traduce in decine di milioni di risposte errate che le overview basate di Google forniscono ogni ora, e centinaia di migliaia ogni minuto
https://futurism.com/artificial-intelligence/google-ai-overviews-misinformation
OpenAI appoggia una proposta di legge che limiterebbe la responsabilità per morti di massa o disastri finanziari causati dall'intelligenza artificiale.
Il creatore di ChatGPT ha testimoniato a favore di una proposta di legge dell'Illinois che limiterebbe i casi in cui i laboratori di intelligenza artificiale possono essere ritenuti responsabili, anche quando i loro prodotti causano "danni gravi".
https://www.wired.com/story/openai-backs-bill-exempt-ai-firms-model-harm-lawsuits/
L'accordo segreto di DOGE sui dati degli elettori era "allarmante", secondo il tribunale.
Venerdì una corte d'appello federale ha sollevato serie preoccupazioni in merito a un accordo segreto sui dati degli elettori che coinvolge l'amministrazione Trump e ha ordinato a un tribunale di grado inferiore di riesaminare un caso che contesta l'accesso dell'amministrazione ai dati della previdenza sociale.
https://www.democracydocket.com/news-alerts/doges-secret-voter-data-deal-was-alarming-court-finds/
Skibidi Toilet fans are melting down
+ Boy kibble, cyberdecks, Bierberchella, AI Michael Jackson babies, peptides overtake pickleball, dating app whimsey, deep runs, an AI storefront, YouTubers vs Apple, Claude Code whips and fairy wands
Fist of the North Star: Hokuto no Ken 02 (2026)(Seeds #FistOfTheNorthStar)
<p>Fist of the North Star: Hokuto no Ken 02 (2026) 北斗の拳 -FIST OF THE NORTH STAR- 02 Hokuto no Ken -Fist of the North Star- SPOILER Summary/Synopsis: Ken and Bat observe a bunch of raiders on motorcycles chasing an old man named Misumi. Ken prevents the leader of the raiders, named Spade, from killing Misumi.</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/fist-of-the-north-star-hokuto-no-ken-02-2026.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/fist-of-the-north-star-hokuto-no-ken-02-2026.html">Fist of the North Star: Hokuto no Ken 02 (2026)(Seeds #FistOfTheNorthStar)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
Urik v0.21.0 beta: nuova lingua, simboli curiosi e correzioni per un’esperienza più fluida
Urik v0.21.0 beta aggiunge supporto slovacco, nuovi simboli come l'interrobang e corregge bug sul feedback aptico e sullo swipe. Scopri le novità della tastiera open source per Android.
WeWard: sorveglianza capitalista travestita da wellness app
Il modello "a ricompensa" è il social engineering più sottile che esiste: ti convincono a pagare volontariamente e ripetutamente con i tuoi dati comportamentali più granulari in cambio di qualche dollaro al mese. Il ROI per WeWard è asimmetrico per design: il dato di geolocalizzazione + step + abitudini di una persona per un anno vale ordini di grandezza più delle ricompense erogate mensilmente agli utenti attivi.
https://garantepiracy.it/blog/weward/
Dopo vent’anni l’EFF se ne va da X (ex Twitter)
L'Electronic Frontier Foundation abbandona X dopo 20 anni. I dati mostrano un crollo del 97% delle impressioni e la fine delle speranze di riforma della piattaforma.
Wonderful Rosiconi Valley
L’amore incondizionato dei Creator per il vittimismo. Ho poche certezze nella vita, una di quelle è sia che si parli di politica, di videogiochi o di qualsiasi altra cosa, chi ha potere e privilegio è un incredibile maestro nella sacra arte del vittimismo. Facciamo un piccolo passo indietro. Poco tempo fa è stato lanciato il […]
L'articolo Wonderful Rosiconi Valley proviene da I Love Videogames – Notizie sui giochi per PC, Console e Mobile.
Storybook 10.3 porta gli agenti AI dentro i componenti esistenti con il protocollo MCP
Storybook 10.3 integra il Model Context Protocol per React, permettendo agli agenti AI di lavorare con componenti esistenti, eseguire test e correggersi autonomamente. Arrivano anche miglioramenti all'accessibilità e CSF Factories per Vue, Angular e Web Components.
Substack raffina gli strumenti di pubblicazione: template, scheduling e nuove opzioni visive
Substack aggiorna template, scheduling e strumenti video per i creator. Una panoramica sulle nuove funzionalità della piattaforma.
Proton Calendar si risveglia: arriva la prenotazione appuntamenti dopo anni di silenzio
Dopo due anni di stasi, Proton Calendar torna a evolversi con la prenotazione appuntamenti. Chi può accedervi e i limiti sulla condivisione esterna.
Enterprises power agentic workflows in Cloudflare Agent Cloud with OpenAI
Cloudflare brings OpenAI’s GPT-5.4 and Codex to Agent Cloud, enabling enterprises to build, deploy, and scale AI agents for real-world tasks with speed and security.
SPY×FAMILY Chapter 132 Manga Review (Concern! #Spy_Family)
<p>SPY×FAMILY Chapter 132 Manga Review Spy x Family Ch. 132 スパイファミリー Spoiler Summary/Synopsis: Anya and Franky watch TV. When Anya changes the channel, Yor’s appearance on TV surprises them. The two watch the soap opera where Franky’s comments on psychics makes Anya wonder if they are popular. When the show ends, neither Franky nor Anya</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/spyxfamily-chapter-132-manga-review.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/spyxfamily-chapter-132-manga-review.html">SPY×FAMILY Chapter 132 Manga Review (Concern! #Spy_Family)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
Claude Mythos: è solo un mito?
Ci sono molti dubbi sull'effettiva praticità del nuovo modello di Anthropic
MAO 02 (Beheadings! #アニメMAO)
<p>MAO 02 Review SPOILER Summary/Synopsis In the Taishō era, Nanoka tells Mao of her car crash experience and the humanoid monster she remembers encountering. He doesn’t have any specific knowledge regarding her ayakashi encounter. Otoya hires a rickshaw to take him to another city with reports of beheaded men. This frustrates Nanoka, who had more</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/mao-02.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/mao-02.html">MAO 02 (Beheadings! #アニメMAO)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>
GNU nano 9.0 arriva con scorrimento orizzontale più fluido e nuove scorciatoie
GNU nano 9.0 introduce scorrimento orizzontale più fluido, scorciatoie riconfigurabili e miglioramenti alla navigazione per l'editor di testo terminale più diffuso su Linux.
17 Gardening Games on Switch that are Giving Spring Energy
Your cozy plant-focused games for Nintendo Switch this season. These cozy gardening games on Switch will help you live out your whimsical cottagecore dream life this spring.
17 Gardening Games on Switch that are Giving Spring Energy appeared first on Her Cozy Gaming.
Calibre 9.7 funziona offline via HTTPS e migliora la gestione delle annotazioni
La versione 9.7 di Calibre introduce la modalità offline completa per il server dei contenuti su connessioni HTTPS, un browser delle annotazioni più versatile e lo zoom con touchpad nel lettore di ebook.
How Short-Form Content is Changing Anime
Short-form content has been shifting how people consume content, including anime and books. Short-form dramas take a story and cut it into tiny episodes while Tiktok video focus on spectacle. For many, short-form video offer ways to discover new anime. But this type of content focuses on visual spectacle above all else to get people’s attention. Having just a few seconds to grab attention favors certain types of anime over others. Stories that lend themselves to action and gripping visuals benefit from this type of discovery, but more verbal focused or thematic anime, such as Spice and Wolf, don’t perform as well. This growing discovery method encourages draws attention to just a few stories, encouraging studios to play it safer and produce copycats and genre saturation. I’m looking at you isekai. But relying on short-form content for discovery and promotion may not be good in the long wrong. Yep, it’s time for me to get into the research, and, as you may have guessed, short-form video is bad for your brain and perhaps for anime itself. This is Your Brain on Short-Form Video Short-form video uses algorithms to curate streams of brief videos designed to encourage continuous scrolling and regular, impulsive engagement. Most people call this doom scrolling, but researcher prefer the phrase “scroll immersion.” This is the habit of losing track of time and staying on a platform for longer than intended.Teens, university students, and young adults are the most intense users of short-form videos but this use of content extends to encompass entire countries (Reshaa, 2025): In Saudi Arabia, these global patterns are evident but take on particular social and cultural significance. Nearly four-fifths of the population are reported to use social media actively, with TikTok, Snapchat, and YouTube Shorts among the leading platforms. And a study in 2019 found that the average daily use of short-form video in China estimates at 600 million hours (Chen, 2023). It is likely higher now. Research on short-form video is damning. Daily short-form use increases depression risk, lowers attention, reduces mental clarity, and hurts the ability to focus for prolonged periods of time. Both adults and teens show problems with working memory when “repeated cognitive switching” like short-form video involves, which contributes to learning difficulties and comprehensive tasks. Social media use also links to increased impulsivity and increases weakness to distraction, adding to the working memory problem. Short-form video doesn’t require much thought, or as academics like to phrase it, “requires minimum cognitive processing.” The algorithms encourage passive, thoughtless consumption that leads to dopamine release and what’s called fragmentation. Fragmentation refers to how your focus is broken by the constant flow of novelty and different videos. As Chen (2023) states: However, the fragmentation pattern could stimulate the pleasure centre of the brain intensively in a short time and result in a massive release of dopamine. Sustained exposure to intensive pleasure and massive dopamine would induce deeper indulgences and larger desires of users and decrease the activity of dopamine enzyme and the availability of dopamine transporters, which are the typical symptoms of addiction. Therefore, such a fragmentation pattern might lead to addiction. In other words, short-form video works like a slot machine where you never know how rewarding the next spin will be, encouraging your brain to release dopamine in large amounts. This reinforces the habit of doom scrolling and damages your self-control (Reshaa, 2025). Watching short-form video basically trains your brain to be unfocused and to enjoy that lack of focus (Zhu, 2025): For frequent short-form video viewers, impaired self-control makes them more susceptible to the influence of short-form videos, increasing the likelihood of frequent viewing. As a result, the association between ‘short-form video stimuli and watching short-form videos’ gradually strengthens, reflecting an enhancement of automaticity. After the enhancement of automaticity, individuals begin to assign greater value to stimuli related to short-form videos, causing value-driven attention to these stimuli to dominate the attention priority map, thereby making individuals more inclined to focus on them. Consequently, this further impairs self-control and ultimately contributes to problematic short-form video usage. Your brain begins to crave short-form video and the dopamine it brings as a means to escape and as a habit. It creates a feedback loop that becomes hard to break short of locking yourself out of all short-form content. You train yourself to have no self control or focus by consuming such content which can spill into your other behaviors. Steve Chen, a co-founder of YouTube, spoke out about the trend toward short-form video, expressing concern about how the content affects children’s attention spans. He stated he wouldn’t want his own children to consume that sort of content (Quiroz-Gutierrez, 2025). The Results of Brain Melting All this brain melting has damaged many people’s ability to focus long enough to read. I’m hopeful that with work this damage can be untrained, considering how all of this is brain training at the base of it. But it requires discomfort and effort to undo this. Social media companies certainly don’t want us to do this! But all of this also affects books and anime. Anyone who reads with any depth has noticed how simple and unchallenging best-selling books are nowadays. I suspect isekai’s saturation works like all the templated books: they are safe, capture shrinking attention immediately, and are easy to consume. Many anime fans, and readers for that matter, don’t want a conceptual challenge or a unique story. They look for easily consumed and shared content. Many fans fish for likes and views. This also ties into the remakes and sequels that anime has seen lately. Many studios are reviving anime from the 1990s and 2000s, in part, because they have a ready market that makes them safer bets. If you look at many of the recent remakes, like Ranma 1/2, they offer shareable visuals. This is a mixed bag. Remaking older, often excellent, stories can help those stories find new audiences that wouldn’t watch the anime otherwise. However, this also takes resources from new and equally great stories. The habit of short-form video may be creating market pressure on studios to produce the type of content that people share and discover on these content platforms. Isekai offers a safe, relatively low-cost bet for studios to make. Producing a book or an anime is a risk for a company, and companies need to make profit to keep producing. If the market doesn’t demand conceptually challenging stories, companies won’t produce as many of those stories. They still will make a few, funded by the mass market content. As long as people quite literally rot their cognitive abilities, as the research suggests, on short-form content, books, anime, and other content will likely continue to degrade in cognitive challenge level because of the market demands. Books will become shorter and lose their nuance. Anime will fall back even further into over-trod story templates and flash instead of trying to extend into new territory. Not all content will be conceptually simple, but not as much complex content will be made in such an environment. I’m optimistic. We’ve seen a lot of good, unique anime rise above the mediocre, like Dan Da Dan, and mature explorations of human problems appear like Journal with Witch. The template stories still remain the most common, but they are waning compared to previous seasons, mostly driven out by seasonal returns of well-developed series. However, every isekai copy-paste story that gets produces drives out a unique story from the production pipeline. The best action fans can make is to ignore these copy-paste stories and watch the unique, more conceptually challenging stories (relative to the usual fare). This would be a vote for studios to move away from conceptually simple stories. Watching short-form content also takes time away from reading and watching anime, time that cannot be recovered. I remember the days before the internet and smartphones when it was common to see people carry a mass paperback to read in waiting rooms and in queues. While we won’t return to that as a society, it would be better for our brains and for publishing if we did. It would benefit manga and, in turn, anime that pulls from that source material. So, instead of watching brain-rot, perhaps you should consider picking up a ebook subscription or manga subscription. Not scanlation sites! The costs of subscriptions are so low nowadays that you don’t have an excuse for pirating and doing so hurts the industry now that official translations–even if they are machine translations–are widely available. Public libraries also provide a free option for putting ebooks on your phone. And books support short-form consumption. You can read a few paragraphs or a few panels at a time, which would eventually train your brain to focus for longer, unlike short-form videos. It will take time to retrain your brain because books won’t give you the same pleasure-chemical hit short-form video does. But it is well worth the effort. Perhaps as the evidence of how short-form content and social media use in general becomes more known, people will move away from it as they did tobacco use. It will take time, just as moving away from cigarettes took time. But such a move would be better for anime diversity, books, and our brains. References Chen, Y., Li, M., Guo, F., & Wang, X. (2023). The effect of short-form video addiction on users’ attention. Behaviour & Information Technology, 42(16),2893–2910. https://doi-org.oh0164.oplin.org/10.1080/0144929X.2022.2151512. Quiroz-Gutierrez, M. (2025). YouTube’s cofounder and former tech boss doesn’twant his kids to watch short videos, warning short-form content “equates to shorter attention spans.” Fortune.Com, N.PAG. Reshaa F. Alruwaili, (2025) Scroll immersion and short-form video use: Predictors of attention, memory, and fatigue among Saudi social media users, Acta Psychologica, Volume 260 https://doi.org/10.1016/j.actpsy.2025.105674. Zhu, J., & Fong, L. H. N. (2025). Self-control and problematic short-form video usage: the mediating roles of automaticity and value-driven attention. Behaviour & Information Technology, 44(14), 3609–3619. https://doi-org.oh0164.oplin.org/10.1080/0144929X.2025.2452367.
Su Chrome arrivano le schede verticali e la modalità lettura
Chrome 146 introduce finalmente le schede verticali e la modalità lettura immersiva. Come attivare le nuove funzioni e perché Google ha atteso così tanto.
New demo: Emulator Examination -- by Arisotura
Emulator Examination is a DS demo which has been released recently, and has been programmed by PoroCYon.
I figured this would be an opportunity to write about something other than CPU timings for once! But first, a video of this demo, comparing the hardware results against melonDS.
This demo bends the DS hardware in creative ways. You can read PoroCYon's writeup here, but I figured I would write about my perspective too.
First of all, this is a DSi demo, which limits the opportunities for emulator comparison. As of now, melonDS and NO$GBA are the only emulators with some degree of DSi support. The demo will still run on a DS, but you'll be limited to the first test, since this one isn't DSi-exclusive.
Now, let's see what we got here.
First, we have an eyesight test. At first, I had no real idea what was going on here. Basically, the PPU mode is changed in the middle of a scanline, which causes very specific glitches.
The interesting part is that this mirrors how hardware reverse-engineering works: doing unintended things with the hardware, observing the results and figuring out the logic behind them, can offer insight into how the hardware works beneath the surface. It can also confuse you to shit (hi, 3D GPU).
However, this effect is unlikely to ever work correctly in melonDS. Emulating it requires understanding and accurately modelling how the PPU works at a cycle level, while melonDS employs a scanline-based renderer. And since no games out there try to modify PPU registers during a scanline, there are no provisions for supporting that.
This would be right up Jakly's alley, with DualSOUP. fleroviux has done a lot of research on the GBA PPU's cycle-level operation, which will likely be helpful for this.
The second test displays an animated rainbow pattern on a monitor. What's causing melonDS to struggle so much with it?
My immediate observations were that: 1) it uses timer-driven NDMA transfers, and 2) it uses custom DSP code, hence the poor performance.
The first part wouldn't be very difficult to implement. I have never implemented this NDMA transfer mode because I haven't yet encountered a use case for them, and haven't yet gotten around to write test ROMs, but it's probably not very difficult - just not high priority.
The second part is where this stops. This is more racing-the-beam shenanigans: the DSP sets up a DMA transfer to the first entry of the BG palette, and that's how the rainbow effect is created. So even with proper support for timer-driven NDMA, it still wouldn't render properly on melonDS.
The third test simulates a basic hearing test: it produces beeps that match the little 3D animation. melonDS outputs nothing at all.
This one is cheeky. I had a feeling I knew what was going on there, and I was right.
I talked about the DSi audio hardware here. The DSi uses a TI audio amplifier slash touchscreen controller. This chip has quite a bunch of audio processing features, one of them being... making beeps. There's a bunch of registers for this: you set the desired length in samples, some values derived from the desired frequency, and it will output a sine wave.
When I looked at the console output in melonDS, I could see repeated accesses to unknown TSC registers, and sure enough, those are the beep registers.
It brings back memories: the Wii U gamepad uses a similar audio amplifier chip, and it also has those beep registers. When I started reverse-engineering the audio system there, I used those to validate that the audio amplifier was configured correctly.
Anyway, this is... interesting. On one hand, it would be interesting to try to emulate this. On the other hand, it wouldn't be terribly useful - nothing else ever uses the beep registers. But it's within the realm of what I consider feasible in melonDS.
In a similar vein, the current TSC support in melonDS is pretty lackluster, but once again, nothing ever changes the TSC configuration outside of specific situations (like entering DS mode). The TSC is configured once and everything else, like volume control, is done by other components. Even the audio frequency switch is implemented by changing the TSC input clock - none of the TSC configuration is affected.
The fourth and final test is a series of CPU tests. But wait, how could melonDS fail those so egregiously?
The DSi embeds a new wifi card based on the Atheros 6k chipset. Unlike the old DS wifi card, which is powered by a fixed-function chip, this Atheros wifi card is powered by an Xtensa CPU. Modern wifi cards work similarly: you have an embedded CPU functioning as the brain of the system, controlling the 802.11 radio, the power management systems, and the various other peripherals. This CPU runs firmware which exposes a high-level interface to the host driver, and handles all the complex low-level details.
In this case, our demo is running custom code on the wifi card's Xtensa CPU.
Hence why it's utterly and completely failing. It's interesting that they were able to even get past this test in the video-- when I tested the demo on melonDS 1.1, it would get stuck on the last subtest.
It's a bit of a shitty situation, here.
On one hand, it would be an interesting technical challenge to get this running.
On the other hand, I'm not looking forward to emulating the entire wifi card. And even if we ignore that, the DSP situation should tell you why the wifi card firmware is HLE'd.
Then we get to the credits screen, which uses more beam-racing to do a shimmer effect. Because of course.
All in all, I appreciate the display of creativity in how the hardware is used. It's always interesting to figure out how those things work.
At the same time, this shows the limits to emulation. It's a balancing act between what is fun and what is practical to do with a given approach.
For example, see the fourth test up there, the whole "running custom code on the wifi card" bit. If games were doing that on a regular basis, and with enough variety, it would make sense to emulate that entire CPU.
Compare to the DSP situation. We have low-level DSP emulation, but it's slow. Even if there could be room for optimization, there's only so much we can do when emulating an entire subsystem. On the flip side, all the games that use the DSP use a limited set of ucodes, which makes HLE feasible. The issue is that it fails to cover custom ucodes, like our demo here is using. For this, it would make sense to look into some sort of recompilation, JIT or AOT (ahead of time). While commercial games were constrained to a limited set of official ucodes, homebrew has no such limitation. HLE wouldn't be practical unless specific ucodes became common (for example, by becoming part of homebrew toolkits).
As far as the wifi card is concerned, it's a no-brainer: every game is going to use the same wifi firmware, which was already set up by the DSi firmware, so it just makes sense to HLE it.
So, basically, while there's room for improvement in melonDS, I doubt it will ever run this demo 100% correctly.
VS Code 1.115 lancia l’app Agents per lo sviluppo parallelo con l’intelligenza artificiale
La versione 1.115 di Visual Studio Code debutta con una nuova app companion pensata per lo sviluppo agentico, miglioramenti al browser integrato e nuovi strumenti per il terminale.
Ente Photos aggiunge Memory Lane e condivisione link: ricordi privati in un click
Ente Photos aggiorna la sua app con Memory Lane, una funzione per rivisitare i ricordi nel tempo, e permette a tutti gli utenti di condividere album e foto tramite link pubblico mantenendo la crittografia end-to-end.
"Intelligenze artificiali - In mezzo a noi", puntata 21: COBOL, un linguaggio di programmazione
Fa girare il 95% dei bancomat del mondo e per decenni nessuna AI riusciva a scriverlo. Ma ora qualcosa sta cambiando e Anthropic ha annunciato che Claude sa generare e analizzare codice COBOL, mentre IBM e AWS stanno investendo miliardi per modernizzare sistemi che reggono ancora buona parte dell'economia globale.
https://mediasetinfinity.mediaset.it/video/intelligenzeartificialiinmezzoanoi/intelligenze-artificiali-in-mezzo-a-noi-puntata-21-cobol-un-linguaggio-di-programmazione_FD00000000525381
WordPress.com Changelog: A New Telegram Bot and Complimentary Newsletter Subscriptions
Chat with your WordPress.com site on Telegram and easily manage complimentary paid newsletter access for your subscribers.
Proton VPN espande la rete: tra nuovi server e promesse di velocità, quanto è reale il miglioramento?
Proton VPN annuncia una nuova architettura VPN, un CLI per Linux e nuovi server gratuiti nel riepilogo 2025-2026. Analizziamo le novità senza filtri marketing: cosa cambia davvero per l'utente e quali sono i rischi della transizione tecnologica.
Buongiornoooo ☕
Quizzino della domenica: Percorso equilibrato 2
Se un ostacolo impedisce la soluzione standard, che potete fare?
Apple CMF 2026 and Studio Display XDR Test Results
Apple has recently released their new Studio Display and Studio Display XDR, two 27-inch 5K Retina displays available with their signature $400 stands. We'll cover some of the measurements below, but a notable release alongside these displays is the new "Apple CMF 2026".
Un'analisi rivela che i riassuntazzi fatti dalla IA di di Google stanno diffondendo disinformazione su una scala senza precedenti nella storia umana
Un'analisi condotta da Oumi su commissione del New York Times ha rilevato che i riassunti generati dall'IA, che compaiono sopra i risultati di ricerca di Google, sono accurati nel 91% circa dei casi, il che si traduce in decine di milioni di risposte errate che le overview basate di Google forniscono ogni ora, e centinaia di migliaia ogni minuto
https://futurism.com/artificial-intelligence/google-ai-overviews-misinformation
OpenAI appoggia una proposta di legge che limiterebbe la responsabilità per morti di massa o disastri finanziari causati dall'intelligenza artificiale.
Il creatore di ChatGPT ha testimoniato a favore di una proposta di legge dell'Illinois che limiterebbe i casi in cui i laboratori di intelligenza artificiale possono essere ritenuti responsabili, anche quando i loro prodotti causano "danni gravi".
https://www.wired.com/story/openai-backs-bill-exempt-ai-firms-model-harm-lawsuits/
L'accordo segreto di DOGE sui dati degli elettori era "allarmante", secondo il tribunale.
Venerdì una corte d'appello federale ha sollevato serie preoccupazioni in merito a un accordo segreto sui dati degli elettori che coinvolge l'amministrazione Trump e ha ordinato a un tribunale di grado inferiore di riesaminare un caso che contesta l'accesso dell'amministrazione ai dati della previdenza sociale.
https://www.democracydocket.com/news-alerts/doges-secret-voter-data-deal-was-alarming-court-finds/
Skibidi Toilet fans are melting down
+ Boy kibble, cyberdecks, Bierberchella, AI Michael Jackson babies, peptides overtake pickleball, dating app whimsey, deep runs, an AI storefront, YouTubers vs Apple, Claude Code whips and fairy wands
Fist of the North Star: Hokuto no Ken 02 (2026)(Seeds #FistOfTheNorthStar)
<p>Fist of the North Star: Hokuto no Ken 02 (2026) 北斗の拳 -FIST OF THE NORTH STAR- 02 Hokuto no Ken -Fist of the North Star- SPOILER Summary/Synopsis: Ken and Bat observe a bunch of raiders on motorcycles chasing an old man named Misumi. Ken prevents the leader of the raiders, named Spade, from killing Misumi.</p>
<p><a class="moretag" href="https://anime.astronerdboy.com/2026/04/fist-of-the-north-star-hokuto-no-ken-02-2026.html " >Read the full article!</a></p>
<p>The post <a href="https://anime.astronerdboy.com/2026/04/fist-of-the-north-star-hokuto-no-ken-02-2026.html">Fist of the North Star: Hokuto no Ken 02 (2026)(Seeds #FistOfTheNorthStar)</a> appeared first on <a href="https://anime.astronerdboy.com">AstroNerdBoy's Anime & Manga Blog</a>.</p>